This Is the End: TenFourFox Development to Cease

Dear readers,

I was away enjoying the pristine beauty of western Maryland earlier this week when the news dropped from Cameron Kaiser that TenFourFox, the most important piece of software to keep our Power Mac G5s somewhat relevant in this modern era of complex interweb technology, is nearing the end of its active development.

First, this should be no surprise. Cameron has performed coding miracles figuring out ways to add features, squeeze better performance, and generally give us a secure and somewhat modern option for PowerPC Macs running 10.4 and 10.5 in recent years. There really are not any alternatives beyond jumping to Linux, which carries with it its own set of tradeoffs and challenges. There was always going to be an end to development for TenFourFox. It was just a matter of when and not if.

Plus, despite many PowerPC users upgrading to solid state drives, flashed graphics card, occasional CPU upgrades, and maxed out RAM, there isn’t any processing power to gain out of our aging and venerable Macs. The internet will continue to introduce new technologies and make life miserable. The modern web, even on a somewhat updated browser, will struggle on our older computers.

Cameron spells it out here:

Writing and maintaining a browser engine is fricking hard and everything moves far too quickly for a single developer now. However, JavaScript is what probably killed TenFourFox quickest. For better or for worse, web browsers’ primary role is no longer to view documents; it is to view applications that, by sheer coincidence, sometimes resemble documents. You can make workarounds to gracefully degrade where we have missing HTML or DOM features, but JavaScript is pretty much run or don’t, and more and more sites just plain collapse if any portion of it doesn’t.

I had the privilege of meeting Cameron back at vintage computer conference near Sunnyvale, CA several years back. It was awesome to thank him personally and find out how many other vintage projects he has going on. He’s a brilliant and kind guy, and we owe him our immense gratitude.

Of course, someone could come along and pick up on TenFourFox code and decide to tweak and add new features on their own. I’d be fully supportive of such an endeavor. Maybe PowerPC users could think about collectively pooling resources to hire 2-3 programmers to update javascript, add features, and optimize the browser. Possibilities remain.

In the meanwhile, does this mean our G5s are useless? Of course not! You can still do so many things on the modern web via your G5 – like chatting on IRC, sharing files, serving webpages, programming your dream projects, and browsing into the foreseeable future (but hopefully not accessing anything that needs to be sensitive/secure).

But it is ultimately another reminder that our Macs are getting older and older, and as Apple transitions full bore to Apple Silicon, we are not just one distant architecture behind but two. Yikes. Time flies. Enjoy your vintage Macs anyway.

— Nathan

G5 + Xbox 360

I missed this article from a couple of years ago which detail how to get the Xbox 360 SDK environment working on very specific PowerMac G5s. It’s a fun read, and I think it’s worthy of a look if you are curious of how PowerMac G5s influenced console gaming history. And kind of makes me want to play some Xbox games on my old G5.

The equipment needed to get the very finicky Xbox 360 SDK image to work though is something:

• A Power Mac G5 with two 2 GHz CPUs (only this frequency). You need a 2003 or 2004 version, but not a 2005 model, nor a PCI-Express model (with a dual core processor). If your Mac has four slots for RAM (not eight), it’s not good.
• At least 512 MB of RAM. Normally, it is not a problem.
• A hard disk of 160 GB, a priori necessarily a Seagate ST3160023AS. This is the original model. I tried with an SSD without success, and my Mac no longer had the original hard drive. It is easily found on eBay for a few euros with the right reference. It may work with others, but I did not succeed.
• An IDE optical drive, mandatory. This should not be a problem: Power Macs have one.
• An Intel network card if you want to connect the machine. It requires an Intel Pro100+ PCI, reference 741462-010 (the one provided by Microsoft) or 741462-010. It’s easy to find it on eBay.
• An Xbox controller (original) with a USB adapter or a wired Xbox 360 controller. Careful, not a “Play & Charge” version.
• An ATi Radeon X800 XT 256 MB with two DVI outputs (that’s important) and a Mac BIOS. This is the complicated part, let’s detail it.

If you happen to check all of those boxes off the list and have an afternoon to kill, let us know how it goes, alright?

Read the whole article at Journal Dulapin.